//----------------------------------------------------------------------------------
#include "shapes3.inc"
//----------------------------------------------------------------------------------
object{ Facetted_Sphere( 80, 3 )// ( Quarter_Meridian_Segments, Equatorial_Segments)
        texture{ pigment{ color rgb<1,1,1>  }
                 // normal { bumps 0.1  scale 0.155}
                 finish { specular 0.1  reflection{ 0.15 } }   
               } // end of texture
         
        scale <1,0.75,1>*0.7
        rotate <0,0,0>
        translate< 0,0,0>
      } // end of object  //-------------------------------------------------------- 
//----------------------------------------------------------------------------------
  